Visual Studio provides a rich set of tools for finding bugs, though most developers aren't aware or don't take advantage of all of them. Bugs occur at two stages in a code's life: during development ...
On various occasions, I’ve received inquiries about how to install and start using WinDbg. For this reason, in this post, I’m going to show you how to configure an environment with WinDbg and virtual ...
Make it a habit to dig deeper and find more information about the issue before starting to debug a non-trivial issue. For example: is this a new problem? If so, starting when? Is this only visible to ...
Code generation has become the poster child for AI use cases. There’s just one problem: Writing new code was never the ...
If you are used to coding with almost any modern tool except the Arduino IDE, you are probably accustomed to having on-chip debugging. Sometimes having that visibility inside the code makes all the ...
Debugging embedded designs is becoming increasingly difficult as the number of observed and possible interactions between hardware and software continue to grow, and as more features are crammed into ...
A recent post about debugging constructs surprised me. There were quite a few comments about how you didn’t need a debugger, as long as you had printf. For that matter, we’ve all debugged systems ...
There appears to be an unwritten law about the time spent in debug-it is a constant. It could be that all gains made by improvements in tools and methodologies are offset by increases in complexity, ...
Design verification has been the biggest challenge for any IC design company for decades now. EDA tools and verification methods have evolved a lot over the last two decades, but along with that, the ...