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Creating a Mario game in JavaScript involves using HTML5 Canvas for rendering and JavaScript for game logic. Below is an example of how to set up a basic Mario game.
Example
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>Mario Game</title><style>canvas {display: block;margin: 0 auto;background: #5c94fc;}</style></head><body><canvas id="gameCanvas" width="800" height="400"></canvas><script>const canvas = document.getElementById('gameCanvas');const ctx = canvas.getContext('2d');const mario = {x: 50,y: 300,width: 40,height: 40,speed: 5,dx: 0,dy: 0};function drawMario() {ctx.fillStyle = 'red';ctx.fillRect(mario.x, mario.y, mario.width, mario.height);}function clear() {ctx.clearRect(0, 0, canvas.width, canvas.height);}function newPos() {mario.x += mario.dx;mario.y += mario.dy;detectWalls();}function detectWalls() {if (mario.x < 0) {mario.x = 0;}if (mario.x + mario.width > canvas.width) {mario.x = canvas.width - mario.width;}if (mario.y < 0) {mario.y = 0;}if (mario.y + mario.height > canvas.height) {mario.y = canvas.height - mario.height;}}function update() {clear();drawMario();newPos();requestAnimationFrame(update);}function moveRight() {mario.dx = mario.speed;}function moveLeft() {mario.dx = -mario.speed;}function moveUp() {mario.dy = -mario.speed;}function moveDown() {mario.dy = mario.speed;}function keyDown(e) {if (e.key === 'ArrowRight' || e.key === 'd') {moveRight();} else if (e.key === 'ArrowLeft' || e.key === 'a') {moveLeft();} else if (e.key === 'ArrowUp' || e.key === 'w') {moveUp();} else if (e.key === 'ArrowDown' || e.key === 's') {moveDown();}}function keyUp(e) {if (e.key === 'ArrowRight' ||e.key === 'd' ||e.key === 'ArrowLeft' ||e.key === 'a' ||e.key === 'ArrowUp' ||e.key === 'w' ||e.key === 'ArrowDown' ||e.key === 's') {mario.dx = 0;mario.dy = 0;}}document.addEventListener('keydown', keyDown);document.addEventListener('keyup', keyUp);update();</script></body></html>Gekopieerd.āKopiëren GitHub - tylerreichle/mario_js: Super Mario Bros. Level 1-1 in ...
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Super Mario Bros JS - GitHub Pages
Controls Move Left: ⦠/ A Move Right: ⨠/ D Jump: ⧠/ W / Spacebar
Mario JS (Vanilla) - CodePen
html, body { font-family: 'Press Start 2P', cursive; height: 100%; width: 100%; overflow:hidden; margin: 0; padding: 0; } .mario-game { position: fixed; top: 0; left: ā¦
A javascript clone of Super Mario Bros. for the NES
#Mario Mario.js is a clone of Super Mario Bros. for the Nintendo Entertainment System, implemented in Javascript. It implements a hand-built game engine ā¦
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gistlib - make a mario game in javascript
This tutorial will cover the basics of creating a scrolling 2D platformer game with Mario as the main character. Here are the steps to create a simple Mario game in ā¦
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Super-Mario-World | Recreating a level of Super Mario ā¦
Recreating a level of Super Mario World with Vanilla Javascript and HTML Canvas. Incorporated Object oriented programming principles to create fun and ā¦
Mario Clone Game Using HTML & CSS in JavaScript with ā¦
13 mei 2025 · Play a Mario-like game built with JavaScript. Navigate stages, overcome obstacles, and rescue the princess using keyboard controls. Learn ā¦
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